Monthly Archives: October 2015

Animating Bubbles in Cinema 4D

Work continues on the dancing doll dream sequences. I am creating elemental effects in Cinema 4D, a computer graphics program, and have just completed an animation of bubbles for the sequence done from the creature’s eye view as he sinks into the dream ocean. I achieved the really nice stretchy bubbles by making them into metaball objects. Then, I rendered the bubbles with an alpha channel so I could combine it with my After Effects composition as the top layer.

Here’s a low resolution test render I did to see how the timing is working. I’ve still got endless adjustments to make and some work to do with lighting the background and creating surface ripple. Also, the final animation of the bubbles will be rendered in Cinema 4D again with the background so they will have the correct reflection and refraction.

Screen Shot 2015-10-11 at 9.24.33 PM


The final render of the bubbles is finished and now I’ll add it to the rest of the layers in Adobe After Effects. Here is a transparent still image from the bubble render. Notice the reflection and refraction of the dolls in the bubbles.